Verse to give XP for every collected coin
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Simulation/Tags }
Coins := class(tag){}
awardxpcoins := class(creative_device):
@editable
XpAccolade : accolades_device = accolades_device{}
OnBegin<override>()<suspends>:void=
TaggedActors := GetCreativeObjectsWithTag(Coins{})
for (TaggedActor : TaggedActors):
if (Collectible := collectible_object_device[TaggedActor]):
Collectible.CollectedEvent.Subscribe(AwardXp)
AwardXp(Agent:agent):void=
XpAccolade.Award(Agent)
XpAccolade.TestAwardEvent.Subscribe(TestAccolade);
TestAccolade(Agent: agent): void =
Print("Agent received accolade!");
After you build the verse code, connect the accolade device and the verse detects if a player collects a coin on the Map and awards him with XP
Only works with coins from "collectible object" device!
Version
1.0.0
File Size
987.0 B
Published
Apr 16, 2026
Last Updated
May 2, 2026
Technical specs
| Spec | Value |
|---|---|
| Category | Verse Scripts |
| Tags | fortnite-creative, uefn, verse |
| Polycount | — |
| Triangles | — |
| Primary format | See package / description |
| Engine | UEFN / Fortnite Creative |
| Package size | 987 B |
| Version | 1.0.0 |
| Last updated | 2026-05-02 |
Reviews
(0 reviews)
Loading reviews...
Questions & Answers
Loading questions...