RESET BUILD ON ELIMINATION
The code :
using { /Fortnite.com/Devices } using { /Fortnite.com/Characters } using { /Fortnite.com/Playspaces } using { /Verse.org/Simulation } using { /Verse.org/Verse }
Build_Reset := class(creative_device):
@editable
Explosions: []explosive_device = array{}
@editable
Elim: elimination_manager_device = elimination_manager_device{}
@editable
Timer: timer_device = timer_device{}
OnBegin<override>()<suspends>:void =
Elim.EliminatedEvent.Subscribe(ResetBuildsOnElim)
ResetBuildsOnElim(InPlayer: agent): void =
for (AllExplosions: Explosions):
AllExplosions.Explode(InPlayer)
AllExplosions.Reset()
Version
1.0.0
File Size
786.0 B
Published
Apr 16, 2026
Last Updated
Apr 17, 2026
Technical specs
| Spec | Value |
|---|---|
| Category | Verse Scripts |
| Tags | fortnite-creative, uefn, verse |
| Polycount | — |
| Triangles | — |
| Primary format | See package / description |
| Engine | UEFN / Fortnite Creative |
| Package size | 786 B |
| Version | 1.0.0 |
| Last updated | 2026-04-17 |
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