Player Counter
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
show_player_count := class(creative_device):
@editable
PlayerCounter : player_counter_device = player_counter_device{}
@editable
HudMessageDevice : hud_message_device = hud_message_device{}
# Converts a string to a message
StringToMessage<localizes>(String : string) : message = "{String}"
OnBegin<override>()<suspends>:void=
loop:
# Update the text of the HUD device
HudMessageDevice.SetText(StringToMessage("Players Online: " + "{PlayerCounter.GetCount()}"))
# Render the updated HUD device
HudMessageDevice.Show()
Sleep(1.0)
player counter device with equal or fewer and
zone on the whole game area
hud message device with your text placament
Version
1.0.0
File Size
914.0 B
Published
Apr 16, 2026
Last Updated
Apr 17, 2026
Technical specs
| Spec | Value |
|---|---|
| Category | Verse Scripts |
| Tags | fortnite-creative, uefn, verse |
| Polycount | — |
| Triangles | — |
| Primary format | See package / description |
| Engine | UEFN / Fortnite Creative |
| Package size | 914 B |
| Version | 1.0.0 |
| Last updated | 2026-04-17 |
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