AIMBOT VERSE
The code :
using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics }
AimBot := class(creative_device): @editable AimDevice : gameplay_controls_third_person_device = gameplay_controls_third_person_device{} @editable AimbotLengthTime : float = 0.0 @editable AimBotSound : audio_player_device = audio_player_device{}
@editable Cooldown : float = 0.0
var MaybeCooldown : logic = false
@editable AimbotTimer : timer_device = timer_device{}
@editable CooldownMSG : hud_message_device = hud_message_device{}
OnBegin<override>()<suspends>:void=
AimbotTimer.SetMaxDuration(Cooldown)
set MaybeCooldown = false
AimbotTimer.SuccessEvent.Subscribe(ResetCooldown)
BeginAimbot(Agent:agent)<suspends> : void=
if(MaybeCooldown = false):
AimbotTimer.Start(Agent)
set MaybeCooldown=true
AimBotSound.Play(Agent)
AimDevice.Enable()
AimDevice.AddTo(Agent)
Sleep(AimbotLengthTime)
AimDevice.RemoveFrom(Agent)
AimDevice.Disable()
else:
CooldownMSG.Show(Agent)
ResetCooldown(Agent:?agent) : void=
set MaybeCooldown = false
Version
1.0.0
File Size
955.0 B
Published
Apr 16, 2026
Last Updated
Apr 17, 2026
Technical specs
| Spec | Value |
|---|---|
| Category | Verse Scripts |
| Tags | fortnite-creative, uefn, verse |
| Polycount | — |
| Triangles | — |
| Primary format | See package / description |
| Engine | UEFN / Fortnite Creative |
| Package size | 955 B |
| Version | 1.0.0 |
| Last updated | 2026-04-17 |
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