1v1 score reset
using { /Fortnite.com/Devices }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Simulation }
scoreresetoneone := class(creative_device):
@editable
ResetButton : button_device = button_device{}
@editable
ScoreManager : score_manager_device = score_manager_device{}
OnBegin<override>()<suspends>:void=
ResetButton.InteractedWithEvent.Subscribe(OnButtonPressed)
GetPlayspace().PlayerAddedEvent().Subscribe(OnPlayerJoined)
OnButtonPressed(Agent:agent):void=
ResetAllScores()
OnPlayerJoined(Player:player):void=
ResetAllScores()
ResetAllScores():void=
Players := GetPlayspace().GetPlayers()
for (Player : Players):
ScoreManager.SetScoreAward(0)
ScoreManager.Activate(Player)
When a new player joins the map the score in your 1v1 map will set to 0-0
You can connect the ResetButton to test the function out!
Version
1.0.0
File Size
941.0 B
Published
Apr 16, 2026
Last Updated
Apr 17, 2026
Technical specs
| Spec | Value |
|---|---|
| Category | Verse Scripts |
| Tags | 1v1, fortnite-creative, uefn, verse |
| Polycount | — |
| Triangles | — |
| Primary format | See package / description |
| Engine | UEFN / Fortnite Creative |
| Package size | 941 B |
| Version | 1.0.0 |
| Last updated | 2026-04-17 |
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